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 PLEASE READ - GB RULES AND SET UP

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PostSubject: PLEASE READ - GB RULES AND SET UP   Sat Jun 05, 2010 6:36 pm

Rather long but important. If you are in charge of the match, this is how to set it up in a PM lobby!

Rules are subject to change at any time, so please check them often.

It is the responsibility of all the users of this ladder to know and understand the rules.

By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse players. Violators will be dealt with accordingly including possible removal from GameBattles. As with all accusations, valid proof must be provided. Please see the proof section below.

GameBattles prohibits members from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on GameBattles; however, only one username can be in a management position on a team. For example, only one username can be a Co-Leader or Leader on a team. All other usernames from the same household cannot be anything higher than member on any team.

Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments. Violators will be removed from GameBattles.

Team members are not able to change the name of their team. Only the leader of the team can submit a ticket to request a team name change. Names must be appropriate and cannot be taken by another team on the same ladder.

Team names, blast messages, logos, avatars, and website links are subject to the Forum Rules.

Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.

All MLG/GameBattles accounts are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange an account by any means is strictly prohibited. Violators will be banned from all MLG/GameBattles websites and all related accounts terminated.

Users must utilize their own unique username for competing on GameBattles. This unique username must have been registered on GameBattles personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

As a user, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You also forfeit the ability to receive prizes.

Users are prohibited from sharing account information stored on GameBattles with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament and removed from GameBattles.
General · Rosters · Challenges · No-Shows · Reporting · Crown
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ROSTERS
It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the match.

If the opponent team has an ineligible player present, ask the team to replace that player. You must have given the team the required 15 minutes from match start time to substitute their ineligible players. If the ineligible player shows up between maps/rounds, you must give the team the required 5 minutes to replace their ineligible player. If the team does not substitute their ineligible player and allows that player to compete in the match, follow these steps:

Immediately submit a ticket stating an ineligible player was present. This ticket must be submitted before starting or continuing to play the match.

When the match is completed, you must go back to your ticket and submit the URL link containing valid proof showing the ineligible player playing in the match. Without valid proof, no win can be awarded.

Tickets submitted after the match is completed are not valid. You must submit a ticket immediately when the issue arises as stated above.

All gamertags on a team’s roster must be valid. The gamertag must be legitimately owned by the user on the roster. If the team cannot access the gamertag or has an invalid gamertag on the roster, the team is subject to being locked.

The rules below outline our policies on rostered players. Please see rule number 2 if the following rules are broken:

Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.

All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.

Gamertags may not contain foul language, disparaging remarks, hateful or racist names.

Players must have a green eligibility icon next to their name to participate in matches.
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Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

CHALLENGES
Should a team need to cancel an already accepted match, they must submit a ticket requesting to do so at least 24 hours before the scheduled start time of the match. The match can also be removed at any time if both teams submit tickets agreeing to have it removed. Both teams are also recommended to post feedback stating they wish to cancel the match. If both teams do not agree to have the match removed, both teams are required to play the match.

A team cannot play the same team more than once within a 12 hour period.
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Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

NO-SHOWS
A team has 15 minutes to show-up with the proper number of eligible players, and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

** To get help with a No Show issue, you should contact Staff via Live Support. To get to Live Support, click on the Support tab within the Ladder you are competing on and open the Live Support link.

** To receive a no-show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also click on the Match Did Not Finish button when you go to report the match. Do not report scores of winning the match. Since the match was not played, you cannot report scores that you won.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

REPORTING
Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. Teams can also resolve their own disputes by changing the scores they reported for the match. To do this, teams must go into the match report screen for the disputed match and change the scores within 24 hours of the scheduled start time.

Teams that have 3 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 3 disputed matches. To resolve disputes, please see rule number 1 above.

Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

Any team found to report as the winning team before the match is played or completed will be subject to penalties.

All matches need to be reported as a win for the team that won the number of rounds/maps needed to win a match. If your team lost, but had an issue with the match (e.g. rules wrong, glitching, etc.), you must first report the loss and then you can submit a ticket containing your valid proof. Do not dispute the match on purpose or you risk being banned. Please see the proof section below for more information. If your claims are found to be valid with proof, an Admin has the ability to revert the match.

Disputing a match on purpose will result in penalties for your team.

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CROWN
Crown holders must play at least 2 matches every week. If 2 matches are not played in a week, the crown will be returned to the previous crown holder or will be given back to the Staff of GameBattles to be redistributed.

Crown holders must report their loss prior to playing any other matches to make sure the crown is granted to the correct team.

If the crown holder is caught giving a win to another team before reporting to a team that rightfully won the crown, they are subject to being locked.
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Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

TICKETS
Do not contact staff inquiring about the status of a ticket or you and/or your team are subject to penalties. We receive many tickets from our users, and they are handled in the order they are received.

When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will be closed without being processed. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also fill out the match ID or your ticket will not be processed.

All admin decisions are final. If you would like your case looked into again due to new evidence, feel free to submit a new ticket. Submitting a ticket without additional evidence is argumentative and you risk your team being locked. Do not post in the forums regarding a ticket issue.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

CHEATING
The use of any communications other than what is provided within the game is prohibited. For example, the use of Skype or private chatting during a match is not allowed. The only exception to this rule is for games that give you no advantage by using outside communication or games that do not have an in-game voice option.

We have a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from GameBattles.

If your team receives a win that was not earned or played, you must submit a ticket to have it removed. Failure to do so will result in your team being removed from GameBattles.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

REFEREES
If you have any problems during a match, you may contact a Staff member over Live Support to answer any questions you may have. Please contact the Referees first as this is their job. To find the list of Staff members, click on the “Support” tab located within each ladder.

Verbally abusing Staff members called into a match will not be tolerated. The individual user and/or team violating this rule will be subject to being locked. All team leaders are responsible for the conduct of the players on the team while interacting with staff and are subject to penalties for abusive team players.

Staff members that enter a match have the discretion to make necessary calls to ensure the match is completed successfully. When in a match, the Staff member's call is final and must be followed. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, first you must accurately report the match and then you can submit a ticket for review by an Admin. Do not dispute the match on purpose.
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Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches

PROOF
You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Essentially, proof needs to be large enough in size to clearly read all scores and gamertags.

We recommend all video proof should be uploaded to the GB Game Room. Picture proof can be uploaded to your GB profile. The URL link to the individual pictures/proof must be placed in a ticket.

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.

All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.
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Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches


GENERAL LADDER
All players participating in a match must be on the roster for at least 12 hours and can not be updated within the past 12 hours prior to the match start time indicated in the accepted match details.

This ladder is limited to 24 players per team.

Every team is required to have a minimum of 4 players on their roster prior to accepting a match.
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Cheating · Referees · Proof · General Ladder · Settings · Matches

SETTINGS
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified
otherwise in the match details, these default rules will be followed.

Conquest

Please use all default settings
Hardcore Mode: Challenge Option
All explosives are legal

Maps

Conquest – Panama Canal
Conquest – Atacama Desert
Conquest – Arica Harbor
Conquest – White Pass
Conquest – Laguna Presa
Conquest – Laguna Alta

Scoring

One Game consists of a single round in which one team gets the opposing team's tickets down to zero. One this is completed, the team still left with tickets wins the map.
NOTE - This is a single round gametype.

Rush

Please use all default settings
Hardcore Mode: Challenge Option
All explosives are legal

Maps
Rush – Valparaíso
Rush – Isla Inocentes
Rush – Arica Harbor
Rush – Laguna Presa
Rush – Port Valdez
Rush – Nelson Bay

Scoring

One Game consists of each Team playing 1 Round on Offense and 1 Round on Defense.
The team that destroys the most bomb sites while on offense wins the map.
(*)If there is a tie, Teams will replay the Rush map and game mode until a winner of that map is determined.
(*)Crates must be armed and destroyed. Blowing up a bomb site or collapsing a building on top of the crate will result in the opposing team adding one point to their score. (Example - If the score is 1-1 and the team blows up the crate, the score will automatically go up to 2-1 in favor of the team that was defending the bomb site.)
(*)Any team caught sabotaging the opposing team by damaging their own crate (intentionally) will forfeit the entire match.

Squad Rush

Please use all default settings
Hardcore Mode: No
All explosives are legal

Squad Rush – Panama Canal
Squad Rush - Valparaiso
Squad Rush – Atacama Desert
Squad Rush – Port Valdez

Scoring

One Game consists of each Team playing 1 Round on Offense and 1 Round on Defense.
A Point is received when a Team successfully destroys a Bomb Site.
The first team to receive 2 Points total for the round wins. Points will be calculated after the end of a Game.
(*) If there is a tie in Points, both Teams will continue playing until a Winner is determined. (If a team scores on offense bringing the score to 2 and the opposing team has not played on offense yet on that map, the opposing team still has a turn to play on offense and who ever has the highest score over 2 points the map.)
(*) The Squad Rush game type that is populated must be played until the team the first game scores 2 crates.

Gameplay Rules
Stalling is not allowed. Stalling is the act of hiding in a base on the Attacking team to draw the Game out longer than intended. If a team does not show action on the Attacking side for more than 120 seconds, they will be Disqualified. Video evidence is necessary.
Purposely killing a teammate to revive him in order to gain additional tickets is illegal. Any Teams caught doing this will be disqualified.
(*)Crates must be armed and destroyed. Blowing up a bomb site or collapsing a building on top of the crate will result in the opposing team adding one point to their score. (Example - If the score is 1-1 and the team blows up the crate, the score will automatically go up to 2-1 in favor of the team that was defending the bomb site.)
(*)Any team caught sabotaging the opposing team by damaging their own crate (intentionally) will forfeit the entire match.

General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches

MATCHES
All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 3 maps (first to 2).

Randomized maps MUST be used. Verbal agreements will not receive staff support via Referees or Support Tickets.

The lower ranked team at match time will host the first map. The higher ranked team at match time will host the second and third map. The host may not force launch the game.

A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.

If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.
If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player. The only exception to this rule is for a "Kill Dependent Game Mode". Please see the rule below.

A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.

If a team loses players during a map, they can find eligible substitutes prior to beginning the next map. For a “Kill Dependent Game Mode”, a team can never play shorthanded. Teams are allowed a 5 minute grace period to find eligible substitutes between maps. Please follow the steps in rule number 6 if the match is delayed longer than 5 minutes between maps.

A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode"(for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.


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lucasicool
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PostSubject: Re: PLEASE READ - GB RULES AND SET UP   Sun Jun 06, 2010 2:30 am

Guys, remember that you cant collapse a building around the MCOMM to win... its auto loss if that happens
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PostSubject: Re: PLEASE READ - GB RULES AND SET UP   Sun Jun 06, 2010 2:38 am

There has been an addition to the rules about the way teams are destroying crates. The following rules have been added to the Rush and Squad Rush rules.

# (*)Crates must be armed and destroyed. Blowing up a bomb site or collapsing a building on top of the crate will result in the opposing team adding one point to their score. (Example - If the score is 1-1 and the team blows up the crate, the score will automatically go up to 2-1 in favor of the team that was defending the bomb site.)
# (*)Any team caught sabotaging the opposing team by damaging their own crate (intentionally) will forfeit the entire match.


its not auto lose its just you lose one point



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PostSubject: Re: PLEASE READ - GB RULES AND SET UP   Sun Jun 06, 2010 2:41 am

looks like there was some rule changes recently.

These rules are in effect as of this point forward. 5/11/2010

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified
otherwise in the match details, these default rules will be followed.

Conquest

* Please use all default settings
* Hardcore Mode: Challenge Option
* **All explosives are legal

Maps
* Conquest – Panama Canal
* Conquest – Atacama Desert
* Conquest – Arica Harbor
* Conquest – White Pass
* Conquest – Laguna Presa
* Conquest – Laguna Alta

Scoring
* **One Game consists of a single round in which one team gets the opposing team's tickets down to zero. One this is completed, the team still left with tickets wins the map.
* **NOTE - This is a single round gametype.


Rush

* Please use all default settings
* Hardcore Mode: Challenge Option
* **All explosives are legal

Maps

* Rush – Valparaíso
* Rush – Isla Inocentes
* Rush – Arica Harbor
* Rush – Laguna Presa
* Rush – Port Valdez
* Rush – Nelson Bay

Scoring
* **One Game consists of each Team playing 1 Round on Offense and 1 Round on Defense.
* **The team that destroys the most bomb sites while on offense wins the map.
* **If there is a tie, both Teams will continue onto the next map and game mode until a winner is determined.

Squad Rush

* Please use all default settings
* Hardcore Mode: No
* **All explosives are legal
* Squad Rush – Panama Canal
* Squad Rush - Valparaiso
* Squad Rush – Atacama Desert
* Squad Rush – Port Valdez

Scoring
* One Game consists of each Team playing 1 Round on Offense and 1 Round on Defense.
* A Point is received when a Team successfully destroys a Bomb Site.
* The first team to receive 2 Points total for the round wins. Points will be calculated after the end of a Game.
* (*) If there is a tie in Points, both Teams will continue playing until a Winner is determined. (If a team scores on offense bringing the score to 2 and the opposing team has not played on offense yet on that map, the opposing team still has a turn to play on offense and who ever has the highest score over 2 points the map.)
* (*) The Squad Rush game type that is populated must be played until the team the first game scores 2 crates.

* Gameplay Rules
* Stalling is not allowed. Stalling is the act of hiding in a base on the Attacking team to draw the Game out longer than intended. If a team does not show action on the Attacking side for more than 120 seconds, they will be Disqualified. Video evidence is necessary.
* Purposely killing a teammate to revive him in order to gain additional tickets is illegal. Any Teams caught doing this will be disqualified.

*** Other Notes ***

* All matches played on this ladder will have 3 maps assigned to them.
* The matches can have a variety of different game types, or all of the same. I.E. There can be one round Squad Rush, one Rush, and one Conquest. Rules can change from map to map depending on game mode, please be aware. Please play these matches, this is no longer considered an issue, it was designed that way.
* Please note, the rules for squad rush have changed to first to 2. If there is a tie, the same map will be played until a team wins. This is to try and decrease lengthy games.



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PostSubject: Re: PLEASE READ - GB RULES AND SET UP   Thu Jun 24, 2010 10:38 pm

I think its sad there is only one game that people want to be serious about...
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